Re: Template(Nowhere near complete) « Reply #15 on May 22, 2008, 12:07am »
Ohh, enemies.... sounds fun!
And I think the list I grabbed is one item too long - I doubt the Ultima keyblade will be a weapon standard users can get, maybe change that to the ultimate version for whoever is making it and have them include one item as an ingredient that is special to the creator?
Re: Template(Nowhere near complete) « Reply #17 on May 22, 2008, 5:18pm »
Every one of them? I could see the two new groups, but wouldn't it mke it run a little more smoothly if heartless and nobodies could be controlled by those who want to rp amongst themselves?
Jukan Hirokutora Kingdom Hearts Admin Kajikage, KH Main Admin member is offline
Joined: Nov 2007 Gender: Male Posts: 543 Karma: -8,388,596
Re: Template(Nowhere near complete) « Reply #18 on May 23, 2008, 11:22am »
@ Hikari
Quote:
And I think the list I grabbed is one item too long - I doubt the Ultima keyblade will be a weapon standard users can get, maybe change that to the ultimate version for whoever is making it and have them include one item as an ingredient that is special to the creator?
Sounds like a good idea!!! this way they have to be specific about what it would take to synthasize the Ultima keyblade/weapon in the end. also, because the levels can get up to 100 quickily, after a while i may increase the level cap to 200, fdor now it will stay 100
@ Ramza
Quote:
Jukan, about generic nonplayable enemies, I think we should set aside a Mod who controls every specific group of generics.
Doing that with like normal heartless would take too long. if a hord of Shadows attack you, let the person explain how they take out all the heartless, or at least some themselves. this would include controling the creatures actions and such.
Now for MAIN enemies such as NPC's, and stronger enemies, somone else will be controlling them (preferably me, Hotary, or a mod given permission) for the fights that take place. sorry if im vague